

#DARK BASIC PRO MODELING TOLS PLUS#
The 3D graphics handle the usual rendering of polygons, loading 3D objects from disk, adn creating primitives at run time, plus commands to control the individual joints on a boned object and real-time mesh deformation with direct support for a lot of popular model formats, including Quake 2 and 3, Half-Life, DirectX, and 3DS Max."Ī couple more paragraphs down: "Object collision detection is handle automatically, and once a collision has taken place, DarkBASIC can either automatically move the colliding objects apart or leave it up to the programmer to determine the exact outcome. He then goes on to state, "The 3D side is an even more comprehensive command set for graphics and math, covering vectors, matrices, Catmull-Rom and Hermite splines, plus all the usual trigonometry commands found in other modern BASIC dialects. Lloyd writes, "It handles all of the DirectX 8.1 features, providing ample facilities for 2D - using the DirectX sprite interface - and 3D graphics, plus input and audio."
#DARK BASIC PRO MODELING TOLS WINDOWS#
It seems as if this new version of DarkBASIC uses a Windows IDE instead of the old DOS version that it used to be. I have tried searching for a version of the article on the internet, but however, I cannot find one, however if you are able to, the author is Justin Lloyd and the title is DarkBASIC Professional, and is a product review.

However, as I read this article, I found out some interesting things about this new version of DarkBASIC being released. Now I know all of us have, in the past, scoffed at DarkBASIC (including me.I have never even considered touching the program even once). In the last issue I received, there as an article on a new version of DarkBasic being released, called DarkBASIC Professional.

I am a member of the IGDA (International Game Developers Association), and as such I receive a subscribtion to Game Developer magazine. Well, I debated on whether I should post this on the game programming board or this board, but I decided on this one because its not necessarily of a programming nature, but rather its an announcement of something I have read and I would like all of your ideas on the subject.
